The game is great and relaxing. Love the music and resize mechanic.
This game was made and shared for free in the hope it will bring joy and fun to many in a difficult time
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Fluctuoid (noun.) a thing that changes size
Shrink and grow to make your way through the maze
Puzzle platforming that emphasises flow, discovery and a unique, laid back experience
Download version features
For downloadable version, please unzip the folder and run the file called "FLUCTUOID"
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Amazing game! Great physics and gameplay!
Enjoyed from the beginning to the end of my gameplay. Hope you keep developing such games based on physics, loved it!
Gameplay and opinions below :D
Thank you so much for playing and for creating such a wonderful video! I'm glad to hear you enjoyed the way the speed of time changed on the acid drops. :D :D :D
Yay! Finished it! Even though it took me an unhealthy mix of frustration and motivation, it is an awesome game! All the clever mechanics, different traps, the fluidity, spot-on controls. Very nice! Finished it with rating C, 78 crystals, 2:20:09 . Not sure yet if I'm up for improving that score ;-)
Thank you so much for playing! I'm genuinely delighted to hear you finished it. That's a really solid time for a first full run and you only missed 3 of the pieces. Amazing stuff!
I have entered a sequence of levels I had just finished. Is there a way of quitting the sequence without losing progress?
If you refresh the page/close and reopen, then choose Continue. You'll be back at the hub world from before you went into the level sequence.
Cool idea for a game, I really enjoyed it!
Pretty awesome game! Plays really fluidly (pun intended). Only thing I'm missing is checkpoints. Even though the (sections in) levels are quite short, it still feels frustrating to repeat them when you die.
That one level with the 'triple acid drop' was pretty clever btw. I'm happy I had the idea to find an alternative route pretty soon ;-)
Thank you for playing and for the good feedback. Checkpoints are a solid suggestion. I will look into it.
Now battling myself through a frustratingly long torch level, the lack of checkpoints really is friggin' annoying, especially when you start introducing traps you cannot see up front. Sorry to say it really detracts from the otherwise perfectly balanced game. Not sure if I feel up to the frustration level anymore this evening ;-)
No worries! The save system should work automatically so you should be able to pick up your progress another day. I'll think about some checkpoints for that area for sure. :D
Yeah I know I was in a complaining mode yesterday. Did make it through though. The save system works fine, it's really just some sections which for me are too long without checkpoints. I'm down to the last two side levels. Planning to finish soon ;-)
Very fun game, I enjoyed it a lot!
I might have encountered a bug in the game (Web version, Chrome 99.0.4828.0): On the last level (“T” in “flucTuoid”), on the second stage toward the very end when you have to jump between the two horizontal flames over a chasm to get to the end, I had fallen into the chasm and ended up stuck beneath the map and couldn’t die. I had to refresh the page and, thankfully, continue again from the beginning of the “T” level in order to keep on playing.
Hello! Thank you for playing and for sharing what sounds like a bug. I will check it out and see what's going on there! Did you complete it in the end? If so what ranking did you get?
Yes, I completed the game. I think I got 81 of the cubes and I finished the game in about ~3 hours. If I’m not mistaken I think I got a B.
I just played through that same stage again (last level “T”, second stage) and the exact same bug reoccurred.
Ah cool. Thank you so much for double-checking. I'll try and take a look at a fix today. :D
Nice! Great work. You can go back and redo older worlds to bring your time down if you want to boost your rank and get the other ending artwork.
This is a really simle, and easy to grasp concept executed so well. Congrats!
woo it’s here! o/